Industry insights and figures Arts, entertainment and recreation

Operating margin
18.0 %
▲ +2.2pp
2022
Companies
85709
2023

Key insights Arts, entertainment and recreation

Actionable signals from current data
IT
Average operating result: 18.0% of revenue (2022).
Personnel costs: 16.0% of revenue (2022).
Number of companies: 85,709 (2023).

Sector outlook Arts, entertainment and recreation

Automated analytical commentary based on the most recent Eurostat figures

Industry overview

The Arts, entertainment and recreation sector across Italy comprises approximately 81,189 enterprises employing about 119,267 people and generating €33.4 bn in net turnover in 2022. The average enterprise size is 2 employees per firm. This is a useful yardstick when assessing whether your own operation sits within the typical scale band of the sector.

Profitability

With a robust operating margin of 18.0% of revenue in 2022, the sector reports €6.0 bn of gross operating surplus (Eurostat's EBITDA-equivalent, before depreciation). This figure provides the headline benchmark against which an individual operator can sanity-check their own bottom line, values significantly below indicate cost or pricing pressure, those above suggest competitive advantage worth defending.

Cost structure

Cost of revenue dominates the Arts, entertainment and recreation P&L at 70.5% of turnover, reflecting the high material and input content of activities in this sector. Personnel costs account for 16.0%, with energy purchases adding –. Procurement efficiency and contract management are therefore the two strongest profit levers for operators in this segment.

Productivity & human capital

Each employee in the Arts, entertainment and recreation sector generates approximately €169,000 of net turnover against a labour cost of €21,000, yielding a productivity-to-cost ratio of 8.0. Value added per employee stands at €95,000 This is a headline figure to compare against individual firm performance when judging whether headcount is creating proportional value.

Trend & trajectory

Over the period 2021 to 2022 the operating margin moved from 15.8% to 18.0% (+2.2 percentage points), an encouraging upward trajectory. Sectors with stable or improving margins tend to reflect successful pass-through of input costs and disciplined capacity management; declining margins typically point to either over-supply or a structural cost squeeze that warrants strategic review.

Costs by category Arts, entertainment and recreation

Sector average % of revenue
Cost structure for Arts, entertainment and recreation in IT, 2008 to 2022, expressed as percentage of revenue.
Revenue / costs 2021 2022 2024
Total revenue 100.0% 100.0% 100.0%
Personnel costs (total) 19.8% 16.0%
Gross wages 15.8% 12.7%
Social and pension contributions 4.0% 3.4%
Other costs 64.4% 66.0%
Gross operating surplus (EBITDA) 15.8% 18.0%
Depreciation 14.5% 10.8%
Operating result (EBIT) 1.3% 7.2%

Source: Eurostat Structural Business Statistics (latest available year).

Per-employee benchmarks and capital intensity Arts, entertainment and recreation

Revenue per employee
169€k
Labour cost per employee
21€k
Value added per employee
95€k
Labour productivity
57€k
Employees per firm
2
Investment rate
12.0%
Labour cost / value added
37.0%
Wage-adjusted productivity
128.0%

Average sector figures sourced from Eurostat. Use as a yardstick. Note your own ratios may differ by scale, mix and legal form.

Operating result over 2 years

Sector average % of revenue
Average
16.9%
Peak
18.01%
2022
Low
15.82%
2021
Latest
18.01%
2022

Cost mix evolution

How costs have shifted as a share of revenue

Cost distribution as % of revenue Arts, entertainment and recreation (2022)

Recommended next steps

Based on the latest available data for Arts, entertainment and recreation